(I'm playing as Isabella in the gif below, and fighting Marie in the gif above.)Īgainst another player, I imagine you'll get something like the tension that used to come from great Bushido Blade matches, and that you can also find in Nidhogg and other fighting games: The constant uncertainty over whether to make the first move, or to try to bait a move out of your opponent. It can be tricky to get the big swings of Isabella's heavy long sword past a scimitar, or to avoid one of Marie's rapier jabs to the gut while slicing with it. Once I became better versed in the attacks and how to modify them, I started winning regularly, and had to seek out a challenge by intentionally mismatching characters. Harder yet is to land a grab on the AI, which results in an automatic round win-a decapitation move, for some characters.īecause blocking is automatic and there's a degree of flukiness to killing blows, you can get by alright with button mashing when facing the AI fighters in any of their three combat modes: passive, maneuverable, or aggressive. It's also possible to manually push your opponent's sword hand away, although I rarely manage to pull the move off. At close range, where it's impossible to swing a sword properly, regular attacks automatically become blunt kneeings and elbowings that push your opponent back with a brief stun. Blocks are handled automatically, but if you block too much, your opponent may cut through it.
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